Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wheel and Deal

3U · Instant

Any number of target opponents each discard their hands, then draw seven cards. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Cry of Contrition BSorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts dies, target player discards a card.
Heartwarming Redemption 2RWInstant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Monomania 3BBSorcery Target player chooses a card in their hand and discards the rest.
Paleontologist's Pick-Axe 2Artifact — Equipment Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Hollow Marauder 6BCreature — Specter Rogue This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. 4/2
Stop That BInstant Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Farsight Adept 2WCreature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3
Ruin Grinder 5RArtifact Creature — Construct Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 7/4
Compulsive Research 2USorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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