Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wheel of Fortune

2R · Sorcery

Each player discards their hand, then draws seven cards.

Similar cards

Color identity:
NameManaTypeText
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
Urborg Syphon-Mage 2BCreature — Human Spellshaper {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. 2/2
The Council of Four 3WULegendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8
Begin Anew GGWWSorcery Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Chamber of Manipulation 2UUEnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Number Crunch 2UInstant Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Harnfel, Horn of Bounty 4RLegendary Artifact Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Defective Detective 2UCreature — Human Spy Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1
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