Card Codex

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17 May 2024: Card library updated.

Wheel of Sun and Moon

G/WG/W · Enchantment — Aura

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Similar cards

Color identity:
NameManaTypeText
Ignite Memories 4RSorcery Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Mantle of the Wolf 3GEnchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Bloodwater Entity 1URCreature — Elemental Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2
Martyr's Bond 4WWEnchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Renowned Weaponsmith 1UCreature — Human Artificer {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. 1/3
Fallen Ideal 2BEnchantment — Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Necrosynthesis 1BEnchantment — Aura Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Blessed Sanctuary 3WWEnchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
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