M:tG card similarity search
2UU · Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Name | Mana | Type | Text |
---|---|---|---|
Ghost Town | Land | {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn. | |
Galestrike | 2U | Instant | Return target tapped creature to its owner's hand. Draw a card. |
Pangosaur | 2GG | Creature — Dinosaur | Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6 |
Rescue | U | Instant | Return target permanent you control to its owner's hand. |
Usher to Safety | W | Instant — Adventure | Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Stern Dismissal | U | Instant | Return target creature or enchantment an opponent controls to its owner's hand. |
Cut the Earthly Bond | U | Instant — Arcane | Return target enchanted permanent to its owner's hand. |
Thousand Winds | 4UU | Creature — Elemental | Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6 |
Neurok Replica | 3 | Artifact Creature — Wizard | {1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand. 1/4 |