Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whetstone

3 · Artifact

{3}: Each player mills two cards.

Similar cards

Color identity:
NameManaTypeText
Ambergris, Citadel Agent 2RLegendary Creature — Dwarf Cleric Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. 3/2
Hellfire Mongrel 2RCreature — Elemental Dog At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player. 2/2
Cathartic Reunion 1RSorcery As an additional cost to cast this spell, discard two cards. Draw three cards.
Grow Old Together 1GUInstant Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.
Dream Cache 2USorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Morgue Thrull 2BCreature — Thrull Sacrifice Morgue Thrull: Mill three cards. 2/2
Paupers' Cage 3Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Commence the Endgame 4UUInstant This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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