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17 May 2024: Card library updated.

Whims of the Fates

5R · Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Similar cards

Color identity:
NameManaTypeText
Primordial Mist 4UEnchantment At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Goremand 4BBCreature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature. 5/5
Aven Farseer 1WCreature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Impatience 2REnchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
Azorius Charm WUInstant Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
Syr Joshua and Syr Saxon GWLegendary Creature — Human Knight Double team If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. Each other creature you control named Syr Joshua and Syr Saxon has battle cry. 2/3
Myojin of Blooming Dawn 5WWWLegendary Creature — Spirit Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. 4/6
The Argent Etchings Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
Curse of Verbosity 2UEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Malfegor 2BBRRLegendary Creature — Demon Dragon Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6
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