Card Codex

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17 May 2024: Card library updated.

Whims of the Fates

5R · Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Similar cards

Color identity:
NameManaTypeText
Read the Runes XUInstant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Compelling Deterrence 1UInstant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Liability 1BBEnchantment Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Quest for Pure Flame REnchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Armory Mice 1WCreature — Mouse Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1
Gone Missing 4USorcery Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Totally Lost 4UInstant Put target nonland permanent on top of its owner's library.
Detention Sphere 1WUEnchantment When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Natural Selection GInstant Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Bursting Beebles 2UCreature — Beeble Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist. 2/2
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