M:tG card similarity search
2R · Creature — Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Hero of Goma Fada | 4W | Creature — Human Knight Ally | Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 4/3 |
Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |
Deathless Knight | B/GB/GB/GB/G | Creature — Skeleton Knight | Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2 |
Queen Marchesa | 1RWB | Legendary Creature — Human Assassin | Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
Dwarven Song | R | Instant | One or more target creatures become red until end of turn. |
Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Soaring Seacliff | Land | Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}. | |
Farbog Explorer | 2W | Creature — Human Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |
Decimator of the Provinces | 10 | Creature — Eldrazi Boar | Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste 7/7 |
Knight of Stromgald | BB | Creature — Human Knight | Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. 2/1 |