M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Porcuparrot | 3R | Creature — Bird Beast | Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. 3/4 |
Sunspear Shikari | 1W | Creature — Cat Soldier | As long as Sunspear Shikari is equipped, it has first strike and lifelink. 2/2 |
Aetherling | 4UU | Creature — Shapeshifter | {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn. 4/5 |
Hellfire Mongrel | 2R | Creature — Elemental Dog | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player. 2/2 |
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Stern Mentor | 3U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards." 2/2 |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |
Distinguished Conjurer | 1W | Creature — Human Wizard | Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. 1/2 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |