Card Codex

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17 May 2024: Card library updated.

Whiplash Trap

3UU · Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Scarwood Bandits 2GGCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2
Graceful Reprieve 1WInstant When target creature dies this turn, return that card to the battlefield under its owner's control.
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Humble Defector 1RCreature — Human Rogue {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
Pulse of the Tangle 1GGSorcery Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Sinister Waltz 3BRSorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Edgewalker 1WBCreature — Human Cleric Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) 2/2
Command of Unsummoning 2UInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
Ulvenwald Bear 2GCreature — Bear Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. 2/2
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