Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whiptail Moloch

4R · Creature — Lizard

When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3

Similar cards

Color identity:
NameManaTypeText
Teyo's Lightshield 2WCreature — Illusion When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. 0/3
Kolaghan Aspirant 1RCreature — Human Warrior Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. 2/1
Somberwald Vigilante RCreature — Human Warrior Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1
Asceticism 3GGEnchantment Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Hunted Nightmare 1BBCreature — Nightmare Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. 4/5
Infernal Spawn of Evil 6BBBCreature — Beast Flying, first strike {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn. 7/7
Spare Dagger 1Artifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sunfire Torch RArtifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Antagonism 3REnchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Page 151