M:tG card similarity search
1R · Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Renegade Freighter | 3 | Artifact — Vehicle | Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
Knighted Myr | 2W | Artifact Creature — Myr Knight | {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2 |
The Argent Etchings | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). | |
Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
Bladed Pinions | 2 | Artifact — Equipment | Equipped creature has flying and first strike. Equip {2} |
Laurine, the Diversion | 2R | Legendary Creature — Human Rogue | Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Wasteland Viper | G | Creature — Snake | Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2 |
Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |