M:tG card similarity search
1URW · Enchantment
Whenever you cast a noncreature spell, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Vodalian Arcanist | 1U | Creature — Merfolk Wizard | {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. 1/3 |
Nasty End | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. |
Asinine Antics | 2UU | Sorcery | You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) |
Stinkdrinker Daredevil | 2R | Creature — Goblin Rogue | Giant spells you cast cost {2} less to cast. 1/3 |
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
Glimmervoid Basin | Plane — Mirrodin | Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. | |
Rowdy Research | 6U | Instant | This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards. |
Kami of Terrible Secrets | 3B | Creature — Spirit | When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4 |
A-Maelstrom Muse | UU/RR | Creature — Djinn Wizard | Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4 |
Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |