Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whisperer of the Wilds

1G · Creature — Human Shaman

{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater. 0/2

Similar cards

Color identity:
NameManaTypeText
Nimbus Maze Land {T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Temur Ascendancy GUREnchantment Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Ilysian Caryatid 1GCreature — Plant {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. 1/1
Fleet-Footed Monk 1WCreature — Human Monk Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1
Beloved Princess WCreature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1
Ornery Dilophosaur 3GCreature — Dinosaur Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2
Shaman of Forgotten Ways 2GCreature — Human Shaman {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater. 2/3
Duskmantle Operative 1BCreature — Human Rogue Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2
Karsus Depthguard 2RCreature — Viashino Warrior Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3
Outcaster Trailblazer 2GCreature — Human Druid When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2
Page 9