M:tG card similarity search
1B · Creature — Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3
Name | Mana | Type | Text |
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Stormscale Anarch | 2RR | Creature — Viashino Shaman | {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead. 2/2 |
Angel of Mercy | 4W | Creature — Angel | Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3 |
Dawning Angel | 4W | Creature — Angel | Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2 |
Highway Robber | 2BB | Creature — Human Mercenary | When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
Shake the Foundations | 2R | Instant | Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
Intimidation Bolt | 1RW | Instant | Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. |
Rath's Edge | Legendary Land | {T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target. | |
Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
Student of Ojutai | 3W | Creature — Human Monk | Whenever you cast a noncreature spell, you gain 2 life. 2/4 |
Transcendence | 3WWW | Enchantment | You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |