Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whispering Wizard

3U · Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Hollowhenge Overlord 4GGCreature — Wolf Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Zephyrim 3WCreature — Human Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3
Howling Giant 5GGCreature — Giant Druid Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. 5/5
Zellix, Sanity Flayer 2ULegendary Creature — Horror Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3
Koilos Roc 4UCreature — Bird Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 3/3
Herald of the Pantheon 1GCreature — Centaur Shaman Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life. 2/2
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Daring Piracy 2REnchantment At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Benalish Cavalry 1WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Skeleton Crew 3BCreature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3
Page 242