Card Codex

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17 May 2024: Card library updated.

White Knight

WW · Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2

Similar cards

Color identity:
NameManaTypeText
Dromoka Captain 2WCreature — Human Soldier First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 1/1
Rhet-Crop Spearmaster 2WCreature — Human Warrior You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) 3/1
Master of Arms 2WCreature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2
Talruum Champion 4RCreature — Minotaur First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3
Paragon of the Amesha 2WCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2
Pardic Lancer 4RCreature — Human Barbarian Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2
Benalish Lancer 2WCreature — Human Knight Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Sparring Collar 2Artifact — Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
True Conviction 3WWWEnchantment Creatures you control have double strike and lifelink.
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