M:tG card similarity search
4 · Artifact
{2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
Name | Mana | Type | Text |
---|---|---|---|
Temple of Power | Land | (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. | |
Squandered Resources | BG | Enchantment | Sacrifice a land: Add one mana of any type the sacrificed land could produce. |
Power Depot | Artifact Land | Power Depot enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1 | |
Deny the Divine | 2U | Instant | Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Vault 12: The Necropolis | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
Glimmervoid | Land | At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color. | |
Unblinking Observer | 1U | Creature — Homunculus | {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. 2/1 |
Gleemox | 0 | Artifact | {T}: Add one mana of any color. This card is banned. |
Prismite | 2 | Artifact Creature — Golem | {2}: Add one mana of any color. 2/1 |
Aegis of the Legion | RW | Artifact — Equipment | Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3} |