M:tG card similarity search
2W · Creature — Orc Cleric
When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Name | Mana | Type | Text |
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Queen of Ice | 2U | Creature — Human Noble Wizard | Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
Cloud of Faeries | 1U | Creature — Faerie | Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1 |
Sunken Hope | 3UU | Enchantment | At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. |
Provoke | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
Wall of Fortune | 1U | Artifact Creature — Wall | Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4 |
Sandsower | 3W | Creature — Spirit | Tap three untapped creatures you control: Tap target creature. 1/3 |
Great Oak Guardian | 5G | Creature — Treefolk | Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. 4/5 |
Code of Constraint | 2U | Instant | Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. |
Epic Struggle | 2GG | Enchantment | At the beginning of your upkeep, if you control twenty or more creatures, you win the game. |
Glare of Subdual | 2GW | Enchantment | Tap an untapped creature you control: Tap target artifact or creature. |