Card Codex

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17 May 2024: Card library updated.

White Plume Adventurer

2W · Creature — Orc Cleric

When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3

Similar cards

Color identity:
NameManaTypeText
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Cloud of Faeries 1UCreature — Faerie Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1
Sunken Hope 3UUEnchantment At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Wall of Fortune 1UArtifact Creature — Wall Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4
Sandsower 3WCreature — Spirit Tap three untapped creatures you control: Tap target creature. 1/3
Great Oak Guardian 5GCreature — Treefolk Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. 4/5
Code of Constraint 2UInstant Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Epic Struggle 2GGEnchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Glare of Subdual 2GWEnchantment Tap an untapped creature you control: Tap target artifact or creature.
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