M:tG card similarity search
2W · Creature — Orc Cleric
When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Bioshift | G/U | Instant | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. |
| Duskmantle Seer | 2UB | Creature — Vampire Wizard | Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
| Falthis, Shadowcat Familiar | 2B | Legendary Creature — Nightmare Cat | Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) 2/2 |
| Thraben Doomsayer | 1WW | Creature — Human Cleric | {T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 |
| Momentum | 2G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. |
| Archon of Emeria | 2W | Creature — Archon | Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3 |
| Suspension Field | 1W | Enchantment | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) |
| Clearwater Goblet | 5 | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. |
| Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |
| Futurist Operative | 3U | Creature — Human Ninja | As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative. 3/4 |