Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

White Shield Crusader

WW · Creature — Human Knight

Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
Emberstrike Duo 1B/RCreature — Elemental Warrior Shaman Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1
Alpha Kavu 2GCreature — Kavu {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
Herald of the Fair 2WCreature — Human When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Avizoa 3UCreature — Jellyfish Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. 2/2
Pang Tong, "Young Phoenix" 1WWLegendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2
Vildin-Pack Outcast 4RCreature — Werewolf Horror Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Prickly Marmoset 2RCreature — Monkey First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. 2/3
Slickshot Show-Off 1RCreature — Bird Wizard Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/2
Page 80