M:tG card similarity search
XWWW · Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Name | Mana | Type | Text |
---|---|---|---|
Journey to the Oracle | 2GG | Sorcery | You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. |
Ascendant Spirit | U | Snow Creature — Spirit | {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1 |
Getaway Glamer | W | Instant | Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. |
Zask, Skittering Swarmlord | 3GG | Legendary Creature — Insect | You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) 5/5 |
Greed's Gambit | 3B | Enchantment | When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. |
Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
Rescue Retriever | 3WW | Creature — Dog Soldier | Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3 |
Runed Arch | 3 | Artifact | Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn. |
Beamtown Beatstick | R | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Snowborn Simulacra | XUU | Sorcery | Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. |