M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
| Name | Mana | Type | Text |
|---|---|---|---|
| Solarion | 7 | Artifact Creature — Construct | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion. 0/0 |
| Dawnhart Mentor | 2G | Creature — Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4 |
| Final Showdown | W | Instant | Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. |
| Twinning Glass | 4 | Artifact | {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. |
| Melesse Spirit | 3WW | Creature — Angel Spirit | Flying, protection from black 3/3 |
| East-Mark Cavalier | 1W | Creature — Human Knight | Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2 |
| Thornscape Familiar | 1G | Creature — Insect | Red spells and white spells you cast cost {1} less to cast. 2/1 |
| Curse of Wizardry | 2BB | Enchantment | As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. |
| Shivan Sand-Mage | 2RR | Creature — Viashino Shaman | When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} 3/2 |
| Felidar Sovereign | 4WW | Creature — Cat Beast | Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6 |