M:tG card similarity search
1U · Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Library of Alexandria | Land | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. | |
Sram, Senior Edificer | 1W | Legendary Creature — Dwarf Advisor | Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 |
Tome Raider | 2U | Creature — Faerie | Flying When Tome Raider enters the battlefield, draw a card. 1/1 |
Damia, Sage of Stone | 4BGU | Legendary Creature — Gorgon Wizard | Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4 |
Scatter Arc | 3U | Instant | Counter target noncreature spell. Draw a card. |
Ice | 1U | Instant | Tap target permanent. Draw a card. |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |