M:tG card similarity search
1U · Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
Dragonborn Champion | 2RG | Creature — Dragon Warrior | Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3 |
Fatigue | 1U | Sorcery | Target player skips their next draw step. |
Quicksmith Genius | 2R | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. 3/2 |
Bag Check | 1UU | Instant | Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. |
Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Reprieve | 1W | Instant | Return target spell to its owner's hand. Draw a card. |
Flumph | 1W | Creature — Jellyfish | Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4 |
Panic | R | Instant | Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |