M:tG card similarity search
1B · Creature — Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2
Name | Mana | Type | Text |
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Illicit Auction | 3RR | Sorcery | Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) |
Radiant Fountain | Land | When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}. | |
Soaring Sandwing | 4WW | Creature — Dinosaur | Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/5 |
Call of the Death-Dweller | 2B | Sorcery | Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. |
Heliod's Emissary | 3W | Enchantment Creature — Elk | Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3 |
Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
Bottle Gnomes | 3 | Artifact Creature — Gnome | Sacrifice Bottle Gnomes: You gain 3 life. 1/3 |
Curse of the Fire Penguin | 4RR | Enchantment — Aura | Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature. |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Colfenor's Urn | 3 | Artifact | Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. |