Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wicked Visitor

1B · Creature — Nightmare

Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Blood Tyrant 4UBRCreature — Vampire Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5
Grudge Keeper 1BCreature — Zombie Wizard Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1
Corpse Knight WBCreature — Zombie Knight Whenever another creature enters the battlefield under your control, each opponent loses 1 life. 2/2
Hag of Syphoned Breath 2BCreature — Hag Warlock At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. 2/2
Consuming Sepulcher Artifact At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Bleak Coven Vampires 3BBCreature — Vampire Warrior Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. 4/3
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Lich BBBBEnchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
Morsel Theft 2BBTribal Sorcery — Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Infectious Host 2BCreature — Zombie When Infectious Host dies, target player loses 2 life. 1/1
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