M:tG card similarity search
1B · Creature — Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bookwurm | 7G | Creature — Wurm | Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. 7/7 |
Yomiji, Who Bars the Way | 5WW | Legendary Creature — Spirit | Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4 |
Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
Gnaw to the Bone | 2G | Instant | You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Angel's Mercy | 2WW | Instant | You gain 7 life. |
Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
Chaplain's Blessing | W | Sorcery | You gain 5 life. |
Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
Nourish | GG | Instant | You gain 6 life. |