M:tG card similarity search
· Artifact — Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Name | Mana | Type | Text |
---|---|---|---|
Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |
Snow Mercy | 2WW | Snow Enchantment | Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them. |
Makindi Patrol | 2W | Creature — Human Knight Ally | Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3 |
Sage of the Falls | 4U | Creature — Merfolk Wizard | Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. 2/5 |
Argentum Armor | 6 | Artifact — Equipment | Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} |
Riptide Island | Plane — Dominaria | When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control. | |
Captivating Unicorn | 4W | Creature — Unicorn | Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4 |
Protean War Engine | RW | Artifact — Vehicle | As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3 0/4 |
Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
Wylie Duke, Atiin Hero | 1GW | Legendary Creature — Human Ranger | Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. 4/2 |