Card Codex

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17 May 2024: Card library updated.

Wight of Precinct Six

1B · Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1

Similar cards

Color identity:
NameManaTypeText
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Nim Lasher 2BCreature — Zombie Nim Lasher gets +1/+0 for each artifact you control. 1/1
Sunblade Elf GCreature — Elf Warrior Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Sedge Troll 2RCreature — Troll Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. 2/2
Crimson Muckwader 1RCreature — Lizard Crimson Muckwader gets +1/+1 as long as you control a Swamp. {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/1
Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Mire Kavu 3RCreature — Kavu Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2
Graceblade Artisan 2WCreature — Human Monk Graceblade Artisan gets +2/+2 for each Aura attached to it. 2/3
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