M:tG card similarity search
2W · Creature — Bird
Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Noble Panther | 1GW | Creature — Cat | {1}: Noble Panther gains first strike until end of turn. 3/3 |
Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
Bold Impaler | R | Creature — Vampire Knight | {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2 |
Stromkirk Captain | 1BR | Creature — Vampire Soldier | First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2 |
Pulsating Illusion | 4U | Creature — Illusion | Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1 |
Thunder Wall | 1UU | Creature — Wall | Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2 |
Éowyn, Lady of Rohan | 2W | Legendary Creature — Human Noble | At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4 |
Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
Dauthi Mercenary | 2B | Creature — Dauthi Knight Mercenary | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1 |
Viashino Shanktail | 3R | Creature — Viashino Warrior | First strike Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. 3/1 |