Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Colos

2R · Creature — Goat Beast

Haste 2/2

Similar cards

Color identity:
NameManaTypeText
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Lavaspur Boots 1Artifact — Equipment Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}
Macetail Hystrodon 6RCreature — Beast First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) 4/4
Axe of the Warmonger Hero Artifact — Equipment Equipped creature gets +2/+1 and has haste. Equip {2}
Boots of Speed RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Crystal Slipper 1RArtifact — Equipment Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Strider Harness 3Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legion Warboss 2RCreature — Goblin Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2
Giant Ambush Beetle 3B/GRCreature — Insect Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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