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17 May 2024: Card library updated.

Wild Defiance

2G · Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Anointed Deacon 4BCreature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3
Angelfire Crusader 3WCreature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
Tajic, Blade of the Legion 2RWLegendary Creature — Human Soldier Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2
Lionheart Maverick WCreature — Human Knight Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1
Bonecrusher Giant 2RCreature — Giant Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. 4/3
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Gryff's Boon WEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
Swirling Spriggan 2GGCreature — Goblin Shaman {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
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