Card Codex

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17 May 2024: Card library updated.

Wild Endeavor

4GG · Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Gelatinous Genesis XXGSorcery Create X X/X green Ooze creature tokens.
Borderland Explorer 1GCreature — Elf Scout When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/1
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Raised by Wolves 3GGEnchantment — Aura Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Combine Chrysalis GUArtifact Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
Drey Keeper 3BGCreature — Elf Druid When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2
Conflux 3WUBRGSorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Druid of Horns 3GCreature — Human Druid Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. 2/3
Inscription of Insight 3USorcery Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Acquisitions Expert 1BCreature — Human Rogue When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2
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