Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Growth

G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Similar cards

Color identity:
NameManaTypeText
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Drag to the Bottom 2BBSorcery Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Bone Splinters BSorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Squall Drifter 1WSnow Creature — Elemental Flying {W}, {T}: Tap target creature. 1/1
Trickster Mage UCreature — Human Spellshaper {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. 1/1
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Soilshaper 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1
Bretagard Stronghold Land Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Soul Tithe 1WEnchantment — Aura Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
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