M:tG card similarity search
G · Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Name | Mana | Type | Text |
---|---|---|---|
Culling the Weak | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}. |
Infernal Plunge | R | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}. |
Khod, Etlan Shiis Envoy | 2U | Legendary Creature — Homarid Warrior | All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3 |
Rootpath Purifier | 3G | Creature — Elf Druid | Lands you control and land cards in your library are basic. 3/4 |
Mystic Skull | 2 | Artifact | {1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull. |
Nature's Will | 2GG | Enchantment | Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. |
Watermarket | Land | {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. | |
Landfill | 4R | Sorcery | Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped. |
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Sulfur Falls | Land | Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. |