Card Codex

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17 May 2024: Card library updated.

Wild Instincts

3G · Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Nirkana Revenant 4BBCreature — Vampire Shade Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4
Boon of Boseiju 1GInstant Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Tyrranax 4GGCreature — Dinosaur Beast {1}{G}: Tyrranax gets -1/+1 until end of turn. 5/4
Retribution 2RRSorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Molten Primordial 5RRCreature — Avatar Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4
All Will Be One 3RREnchantment Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Angler Turtle 5UUCreature — Turtle Hexproof Creatures your opponents control attack each combat if able. 5/7
Stonebrow, Krosan Hero 3RGLegendary Creature — Centaur Warrior Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4
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