Card Codex

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17 May 2024: Card library updated.

Wild Instincts

3G · Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Rush of Adrenaline RInstant Target creature gets +2/+1 and gains trample until end of turn.
Staggering Size 1GInstant Target creature gets +3/+3 and gains trample until end of turn.
Tread Upon 1GInstant Target creature gets +2/+2 and gains trample until end of turn.
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Ambush Commander 3GGCreature — Elf Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2
Hunt Down GSorcery Target creature blocks target creature this turn if able.
You Look Upon the Tarrasque 4GInstant Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Maximize Velocity RSorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Gallantry 1WInstant Target blocking creature gets +4/+4 until end of turn. Draw a card.
Grisly Survivor 2BCreature — Minotaur Warrior Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3
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