Card Codex

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17 May 2024: Card library updated.

Wild Instincts

3G · Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Wyluli Wolf 1GCreature — Wolf {T}: Target creature gets +1/+1 until end of turn. 1/1
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Skulking Killer 3BCreature — Vampire Assassin When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2
Crenellated Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. 0/4
Ambush Paratrooper 1WCreature — Human Soldier Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2
Unnatural Endurance BInstant Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
Master of Pearls 1WCreature — Human Monk Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. 2/2
Dauntless Unity 1WInstant Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Public Execution 5BInstant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
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