Card Codex

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17 May 2024: Card library updated.

Wild Instincts

3G · Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Ajani's Presence WInstant Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Sea Kings' Blessing UInstant One or more target creatures become blue until end of turn.
Blazing Volley RSorcery Blazing Volley deals 1 damage to each creature your opponents control.
Greatsword of Tyr 1WArtifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Fall of the Hammer 1RInstant Target creature you control deals damage equal to its power to another target creature.
Warleader's Call 1RWEnchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
Hashep Oasis Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
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