Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Might

1G · Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Similar cards

Color identity:
NameManaTypeText
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Vish Kal, Blood Arbiter 4WBBLegendary Creature — Vampire Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Mirrorweave 2W/UW/UInstant Each other creature becomes a copy of target nonlegendary creature until end of turn.
Chant of the Skifsang 2UEnchantment — Aura Enchant creature Enchanted creature gets -13/-0.
Oathkeeper, Takeno's Daisho 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
Scale Deflection 3GInstant — Adventure Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Raging Battle Mouse 1RCreature — Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
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