Card Codex

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17 May 2024: Card library updated.

Wild Might

1G · Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Similar cards

Color identity:
NameManaTypeText
Armor of Faith WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Holy Armor WEnchantment — Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Stonehands 2REnchantment — Aura Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.
Loxodon Stalwart 3WWCreature — Elephant Soldier Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3
Crypt Ripper 2BBCreature — Shade Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
Frilled Oculus 1UCreature — Homunculus {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Bearded Axe 2RArtifact — Equipment Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Darkthicket Wolf 1GCreature — Wolf {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2
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