Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Mongrel

1G · Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Colossal Growth 1GInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Brutal Nightstalker 3BBCreature — Nightstalker When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. 3/2
Mercurial Chemister 3URCreature — Human Wizard {U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value. 2/3
Swirl the Mists 2UUEnchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
Merfolk Coralsmith 2UCreature — Merfolk {1}: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2. 2/3
Devour Intellect BSorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Rogue Kavu 1RCreature — Kavu Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 1/1
One with Nothing BInstant Discard your hand.
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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