Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Ox

3G · Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3

Similar cards

Color identity:
NameManaTypeText
Rumbling Sentry 3WWCreature — Giant When Rumbling Sentry enters the battlefield, scry 1. 3/6
Crimson Muckwader 1RCreature — Lizard Crimson Muckwader gets +1/+1 as long as you control a Swamp. {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/1
Whispering Shade 3BCreature — Shade Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1
Soul's Fire 2RInstant Target creature you control deals damage equal to its power to any target.
Ichor Synthesizer 1UCreature — Phyrexian Wizard Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Way of the Thief 3UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
High Tide UInstant Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
A-Stitched Assistant 1UCreature — Zombie Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card. 2/1
Azra Smokeshaper 3BCreature — Azra Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. 3/3
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