M:tG card similarity search
4GG · Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Smuggler's Surprise | G | Instant | Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. |
Broken Bond | 1G | Sorcery | Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. |
Infectious Bloodlust | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle. |
Masumaro, First to Live | 3GGG | Legendary Creature — Spirit | Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. */* |
Nogi, Draco-Zealot | 1RR | Legendary Creature — Kobold Shaman | Dragon spells you cast cost {1} less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. 3/3 |
Ichthyomorphosis | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
Body of Knowledge | 3UU | Creature — Avatar | Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. */* |
Braids, Conjurer Adept | 2UU | Legendary Creature — Human Wizard | At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. 2/2 |
Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |
Startled Awake | 2UU | Sorcery | Target opponent mills thirteen cards. {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery. |