Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Swing

3R · Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Similar cards

Color identity:
NameManaTypeText
Pondering Mage 3UUCreature — Human Wizard When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4
Gloomlance 3BBSorcery Destroy target creature. If that creature was green or white, its controller discards a card.
Into the Fire 2RSorcery Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Haazda Exonerator WCreature — Human Cleric {T}, Sacrifice Haazda Exonerator: Destroy target Aura. 1/1
Tel-Jilad Justice 1GInstant Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Mishra, Tamer of Mak Fawa 3BRLegendary Creature — Human Artificer Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Fire Snake 4RCreature — Snake When Fire Snake dies, destroy target land. 3/1
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Solar Tide 4WWSorcery Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Page 114