Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Wasteland

2R · Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Similar cards

Color identity:
NameManaTypeText
Turntimber Symbiosis 4GGGSorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sylvan Tutor GSorcery Search your library for a creature card, reveal it, then shuffle and put that card on top.
Worldly Tutor GInstant Search your library for a creature card, reveal it, then shuffle and put the card on top.
Explore the Vastlands 3Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Apocalypse Demon 4BBCreature — Demon Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. */*
Vashta Nerada 2BCreature — Alien Horror Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. 1/1
Argent Sphinx 2UUCreature — Sphinx Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
Norritt 3BCreature — Imp {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1
Wayward Angel 4WWCreature — Angel Horror Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4
Jace, Vryn's Prodigy 1ULegendary Creature — Human Wizard {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. 0/2
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