M:tG card similarity search
2R · Enchantment
Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Name | Mana | Type | Text |
---|---|---|---|
Pull from Tomorrow | XUU | Instant | Draw X cards, then discard a card. |
Vivien's Invocation | 5GG | Sorcery | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. |
Depopulate | 2WW | Sorcery | Each player who controls a multicolored creature draws a card. Then destroy all creatures. |
Thatcher Revolt | 2R | Sorcery | Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. |
The Savant | Hero | Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Cloak of Feathers | U | Sorcery | Target creature gains flying until end of turn. Draw a card. |
Leap | U | Instant | Target creature gains flying until end of turn. Draw a card. |
Frontline Sage | 2U | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1 |
Gandalf of the Secret Fire | 1URW | Legendary Creature — Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4 |