M:tG card similarity search
3R · Creature — Wurm
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Ghost Town | Land | {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn. | |
Deputy of Acquittals | WU | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. 2/2 |
Planar Chaos | 2R | Enchantment | At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. |
Imaginary Pet | 1U | Creature — Illusion | At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4 |
Shivan Phoenix | 4RR | Creature — Phoenix | Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. 3/4 |
Voyage's End | 1U | Instant | Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Call to Heel | 1U | Instant | Return target creature to its owner's hand. Its controller draws a card. |
Mtenda Griffin | 3W | Creature — Griffin | Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. 2/2 |
Brackish Blunder | 1U | Instant | Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
Zndrsplt, Eye of Wisdom | 4U | Legendary Creature — Homunculus | Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |