Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wild Wurm

3R · Creature — Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4

Similar cards

Color identity:
NameManaTypeText
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Skull Collector 1BBCreature — Ogre Warrior At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. 3/3
Sedraxis Alchemist 2BCreature — Zombie Wizard When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2
Paradoxical Outcome 3UInstant Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Barrin, Master Wizard 1UULegendary Creature — Human Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Trial WUInstant Return all creatures blocking or blocked by target creature to their owner's hand.
Kaijin of the Vanishing Touch 1UCreature — Spirit Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3
Consign to Dream 2UInstant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Stockpiling Celebrant 2WCreature — Dwarf Knight When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. 3/2
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